Social Gaming
This page contains a list of links and resources for those interested in social gaming environments such as MUDs and the learning implications of being involved in such an environment.

What is a MUD?

In computer gaming, a MUD (Multi-User Dungeon, Domain or Dimension) is a multi-player computer game that combines elements of role-playing games, hack and slash style computer games and social chat rooms. Typically running on a bulletin board system or Internet server, the game is usually text driven, where players read descriptions of rooms, objects, events, other characters, and computer-controlled creatures or non-player characters (NPCs) in a virtual world. Players usually interact with each other and the surroundings by typing commands that resemble a natural language, usually English. (From http://en.wikipedia.org/wiki/MUD)

Medievia - The MUD that I help create and administer.

MUD Resources


MUD People







MUDs and Learning

  • The Learning Potential of Multi-User Domains - My Master's Thesis in which I examined learning within Medievia. Abstract: As the Internet continues to grow and become more useful in education, it is necessary to examine the effects its use has on learning, especially in the areas of multi-user Internet games called MUDs (Multi-User Domains, or Dungeons). Using one such MUD, Medievia, as the basis for research, this study examines the amount and depth of learning that occurs in long-term use and administration of the game environment. To determine the learning potential of MUD games, 19 adult administrators of Medievia were given a questionnaire to which they responded, reflecting on the learning and growth they believe they have achieved during their interaction with the environment and peoples of the MUD. After careful qualitative analysis of the questionnaire responses, results showed that through social and professional interaction with many different people world-wide, the administrators have gained in the area of personal growth in relation to motivation, skill development, cultivation of maturity, and understanding of others. Implications of this study indicate that games such as MUDs are indeed social learning environments and that if age-appropriate game environments such as Medievia were introduced to school-aged children, similar learning and personal development may occur.
  • This is a very cool way to integrate World of Warcraft with English class...

The Canterbury Tales - a WoW movie for English class



Dragon_banner.gif

Last updated July 22, 2007.